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Re: What workhorse synth would you buy if you couldn't get Omnisphere?

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Well, for creating the soundtracks for the first two games (each with 37 tracks) I am developing to be released on Steam so far I have used a combination of : VPS Avenger 1, Pigments 4, XLN XO, Air Transfuser, Massive X, BFD3, Output Movement and some 8dio libraries along with other samples (including vocals) and vst plugins---I was using an old and slow 4-core Xeon with 32GB RAM for those forcing high quality settings and high complexity parameters by mostly rendering the tracks that became too slow for realtime--this allowed me to achieve some very complex unique sounds. Now I plan adding some additional tracks to both games as extra instrumental only (+ some chorus) soundtracks (probably 7 for each game) and I will be using a combination of additional plugins I recently bought along with the ones I already had: UVI Falcon 3, VPS Avenger 1, Synthmaster 2 (or 3 if it becomes final when I will make those---in which case I would plan creating tracks with 16 arps/seqs fully utilizing the maximum 16 layers), Pigments 5, XLN XO, BFD3, Output Movement, Stepic, some newly bought 8dio libraries (including Soundpaint Adastra and Dunescape I think) and other vst plugins (compressors/limiters/reverbs)---I upgraded to a newer 18-core Xeon with 160GB RAM so I will be using higher quality settings for everything and higher complexity on each track overall.
Using a single synth I don't think it is the wisest choice although many prefer to do that instead of mixing many. However I think that mixing many allows for way better options to achieve some unique sounds. It might be harder for some but I find it easier instead which might be due to my DSP programming background maybe (although I currently don't have time to code anything DSP.. developing games is already too much time consuming itself with so many things to check).
Can we check out your games on Steam? Do you have a link? Thanks
I am still working on them. I should release the first one in a few months if I don't see any major bugs (there are 50 4x4km maps on the first game so it takes time). And then I would release the second one in a few months after that too (which I plan to make bigger than the first one). These first two games are going to be fighting style TPS games. Right now the main soundtracks are final and ready for release but I plan adding some extra music tracks to both games that I should be able to make in a few weeks before release.
Actually I have plans to release 4 games by Spring 2025 .. if I manage to release the first two without too many delays. The fact is that I am a solo indie developer and there are so many things to do in order to make a fully working game that just works as it should.

Statistics: Posted by DarkS474 — Wed May 08, 2024 11:55 am



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