Yep it's still in active development. In the past few weeks I've released a major update that took just over 12 months to complete. The GUI has had a complete redesign & rewrite. All graphics are now rendered on the GPU using DirectX 11 (Windows) & Metal (MacOS). The dependancy on the JUCE framework has been dropped. A CLAP version is now available. A new random modulator has been added. The single & multiband compressors now have a controllable knee. The distortion can now have different distortion types for positive / negative input. The distortion also has pre/post filters. It's worth grabbing and I hope anyone who was left waiting feels it was worth the wait.Hopefully this is still in development. The demo convinced me this is a synth I actually need - great hybrid between F.'em and OpSix, with features from Serum/Vital. Actually reminds me of an updated version of good olde BigTick Rhino. Also I found the CPU usage was low compared with some of the other synths.
My biggest priority right now is making a presets library, as it's the last thing left to do before a v1.0 release / product launch.
It goes without saying there are still bugs to find and fix. That's being managed pretty well by my existing beta testers in my Discord group. I don't intend to onboard any new beta testers at the moment, so consider this thread closed.
If anyone has any questions for me I'm often pretty quick to reply via email (find it via the contact form on my website). You can also DM me on Twitter or Discord (find me in The Audio Programmer discord group). All the best discussion is happening elsewhere and I would like to stop using KVR.
Statistics: Posted by exacoustics — Mon Jun 10, 2024 5:50 am