Generic Guide to Synth Drums (single instance)That would be awesome!You're very welcome, whassup!
This synth might be a pretty good one to study the basics of making synth drums. If you wanted to, I could give a small explanation so you'll have less trouble making them in the future. The tips would work for virtually any synth, I imagine. At least the gist of it.
- Kick: If possible, find a SINE wave and use an envelope with tight decay to 0 sustain for pitch modulation. Could even have some sustain and a slow release, if you play short notes with it and want such a thing. The higher you set the pitch modulation, the more the kick becomes a smatter. Check the tone of your kick on speakers, not on headphones!!! That bright click at the start can sound butt-ugly over speakers more than headphones usually reveal. If there's a NOISE, use the noise, but then you'll want to use a LOW PASS FILTER set to just about the final bass frequency you want your kick to be at and with a modulation envelope, possibly the same as for the pitch modulation. Raise the envelope influence on the lowpass until you can perceive the noise and after that to your liking. Many synths allow you to modulate the noise volume, which would be even better, because you may want to use the lowpass differently than just to drown out the noise. Then you can get a sense of a rattling drum-set by leaving the filter open enough for a slight rumbling from the noise, adding some "smoke" to your kick. Be careful with the resonance! It is brilliant to find the right timbre, but can get awkward quickly. You also might want to tune your kick to your tonic, if it has enough body, but very tight kicks would allow your bass to stay in charge. Just always watch out that kick and bass are not clashing, disturbing each other. Using velocity to suggest more dynamics is extra beautiful. Have velocity on the envelopes for sure and just check what's the least you wish to hear and what's the hardest, of course. Some synths allow envelope stages, like the attack stage, to be modified by velocity. That's a good moment to play with that, too, for a slightly softer kick when played softly. Can have a neat effect. There are many other ways to create a kick, even with pure resonance low pass on a pure noise, but many synths have troubles to maintain a consistent filter envelope modulation. Extrabold offers even more options with the FM attached to wavetable choices. Yes, many different ways you can go about it, but the above is usually a solid start.
Statistics: Posted by Taron — Thu Sep 19, 2024 10:48 pm